REVIEW · LONDON
Immersive Treasure Hunt Adventure – City of London’s Secrets
Book on Viator →Operated by CityDays · Bookable on Viator
A walk from St Paul’s can turn into a real quest. This treasure hunt through the Square Mile trades the usual sightseeing script for 15 phone-delivered clues and a route that nudges you toward corners you’d likely skip.
I like the mix of history and play: you start near St Paul’s Cathedral and work east, picking up Roman-era atmosphere, then shifting to later London layers. The built-in optional pub stops also make it easier to pace yourself without forcing you to stop the moment you’re hungry.
One thing to plan for: this is self-led, so if construction or street closures interfere with the walking route, you’ll need to use the built-in help (like requesting a detailed route when you’re lost) and possibly accept a slower finish.
In This Review
- Key highlights you’ll feel right away
- St Paul’s to the Square Mile: the walking reality
- How the phone-led clues work (and how to not get stuck)
- The Roman trail moment: amphitheatre atmosphere and why it matters
- The cosy inn break: food and drinks are yours to choose
- Victorian market to ruins: London layers you can walk between
- Timed progress and the leaderboard: fun pressure, not stress
- The one drawback to plan for: street closures and self-navigation
- Value check: how $41.11 for a group really plays out
- Best fit: who this treasure hunt suits best
- Quick booking and planning tips that actually help
- Should you book City of London’s Secrets?
- FAQ
- How long is the City of London treasure hunt?
- How far do we walk?
- Where does the trail start and end?
- Is this tour guided by a person?
- What language is the experience in?
- Do I need a mobile phone?
- Do I need Telegram or can I use SMS?
- Are the pub stops included?
- What should I do if I get lost?
Key highlights you’ll feel right away

- St Paul’s start point in the heart of the Square Mile, then east on a 4.7 km walking loop
- 15 clue locations you move between by solving riddles on your phone
- Two optional pub breaks for a refresh, with drinks and food purchased on your own
- Roman and Victorian London stops plus ruined-stone scenery along the way
- Timed progress and a leaderboard if you want a friendly competitive edge
- Lost and hint support so you’re never fully stuck for long
St Paul’s to the Square Mile: the walking reality

The adventure begins at St. Paul’s Cheapside (EC2V 6AA). The activity ends back at the same meeting point, so you’re not guessing how to get home when you’re done. The route is about 4.7 km, with an average duration around 2 to 2.5 hours.
That timing is the big practical detail. Some people finish within the expected window, but if you’re chatting while solving clues or you pause for photos, you should plan for extra time. I’d treat 2.5 hours as the pace target, not a guarantee.
You’ll want to wear shoes made for real sidewalks, not just “nice” shoes. The trail is designed for comfort walking, and you’re aiming for roughly 5 km total on foot. If the weather is rough, bring layers. London weather changes fast and clue-solving is easier when you’re not freezing.
You can also read our reviews of more tours and experiences in London.
How the phone-led clues work (and how to not get stuck)

This is a private, self-led experience, meaning the fun comes from you and your group, not from a guide walking beside you. Each clue is sent to your mobile phone and points you to the next spot within walking distance. You solve the clue, find the answer, and reply with the correct response to move on.
If you choose Telegram, that’s the recommended method. If you use standard texting instead, it works too, but Telegram can feel smoother because of the way messages come through. You do need a mobile phone with some data or access to text messages.
What I really like about the system is that it builds momentum. You’re not just passively reading plaques; you’re actively scanning street details and landmark features because the next question depends on it. That turns the Square Mile into a puzzle board.
The support options matter when your brain goes blank. If you get lost, you can message Lost for a detailed route to the next clue. If you’re in the right area but can’t find the answer, you can message hint for guidance. It’s a comfort blanket that keeps the experience playful instead of frustrating.
The Roman trail moment: amphitheatre atmosphere and why it matters
The route focuses on the Square Mile, including the Roman settlement that started London’s story. Early on, you’re building context as you walk—then at about halfway you hit a Roman amphitheatre stop.
The key here is how the stop is framed. Rather than being a quick photo stop, it’s described as a moment where you can soak in the atmosphere, then warm up and recharge at a nearby inn. The trail’s clues point you toward that setting, so you experience it as part of the quest instead of a standalone attraction.
Roman amphitheatres in London are not like the huge ruins you might picture from Rome proper. The charm is that the pieces of the past are still woven into everyday city movement. You get the feeling of history sitting right in the same streets you’ll be crossing for the rest of the day.
One caution: because this is a self-led treasure hunt, you’re responsible for taking the time to locate the clue answer on-site. If you rush, you’ll miss details and you’ll fall behind the timing. Slow down just enough to read what’s in front of you.
The cosy inn break: food and drinks are yours to choose
At the halfway mark, you’re guided to an inn described as cosy, with the trail hinting at how it’s built (without spoiling it here). This is one of the main reasons people enjoy the format: you get a natural checkpoint where the quest and a proper pause overlap.
There are two optional pub breaks in total on the trail. The breaks are included as part of the experience flow, but drinks and food are not included. You’re expected to purchase what you want at the pub/bar breaks.
That setup is actually a practical value. You don’t need to carry lunch if you’d rather buy something warm, and you can also choose to skip if your group wants to keep momentum. For budget planning, it means your main cost is the ticket, and your only add-ons are whatever you decide to order.
Victorian market to ruins: London layers you can walk between

After the amphitheatre and inn moment, the trail pushes you into a different London layer: a Victorian market stop. Markets are great for this kind of game because there are lots of small visual clues—signs, shapes, and details—that a riddle can hook into.
Then the route descends into ruins. The description in the trail is about magical ruins, and the way it’s placed in the second half matters. By this point, you’ve built the habit of looking closely. That means the ruins don’t feel like “just another stop,” because your brain is already tuned for searching and confirming answers.
This is also where the “hidden sight” idea becomes real. You’re not simply standing in front of the obvious front-of-house views. You’re moving through spaces where London’s history can feel close and slightly unexpected.
If you’re someone who enjoys atmosphere—stone, narrow passages, the feeling of stepping into older city structure—this portion is likely the most memorable.
Timed progress and the leaderboard: fun pressure, not stress
The experience includes a competitive streak option. Your progress is timed, and there’s a leader board ranking progress against others. This doesn’t replace the history learning; it just adds a game layer.
That said, don’t treat the leaderboard like a do-or-die. You can’t control crowds, street crossings, or how long it takes your group to spot the answer. The people who finish faster likely have a fast team rhythm and are comfortable reading clues quickly.
I’d use the timer as an excuse to keep moving, especially if you’re tight on time. If you’d rather slow down and enjoy, you can still play—just accept you might finish later than the average 2 to 2.5 hours.
Also, one review note worth respecting: the quest can be challenging. That’s not a bad thing, but you should know the tone is meant to make you think, not simply follow directions.
The one drawback to plan for: street closures and self-navigation

Because this is self-led, route smoothness depends on real-world streets. One clear downside raised in feedback is that some streets were closed for planned construction, and the hunt didn’t fully account for that change.
You can reduce the impact by keeping your phone charged and being ready to use help quickly. If you hit a blockage and you’re not sure what to do next, ask for assistance rather than wandering in circles. The Lost message option is meant for exactly this type of moment.
Here’s my practical rule for any phone-based city walk: if something seems off, stop trying to force it. Use the support system fast, adjust, and keep the experience enjoyable.
Value check: how $41.11 for a group really plays out
The price is listed as $41.11 per group (up to 2). At that size, you’re not paying per person, which can make the hunt a strong deal if you’re traveling as a pair. If you’re two people who like puzzles and walking, it’s the kind of cost that feels reasonable compared with a standard guided tour that’s usually priced per ticket.
The bigger value question is whether you’ll enjoy the format. If you want a lecturer-style guided narrative, a phone-riddle hunt may not scratch the same itch. But if you like interactive exploring, this is where your money shows up as engagement, not just information.
Two optional pub breaks also add value by giving you an easy reset point. Even though drinks and food aren’t included, the trail is designed around the idea that you can sit, warm up, and then continue. That’s a nice usability feature for a 2-to-2.5-hour walk.
If you’re a budget-focused traveler who still wants something lively and memorable, the setup can be a good fit.
Best fit: who this treasure hunt suits best
This is best for people who:
- enjoy team problem-solving
- like walking at a steady pace (about 4.7 km)
- want a flexible sightseeing plan without a fixed group pace
- don’t mind using a phone interface during the day
It also works well if you’re the type who wants “hidden sights” in a practical way. You’re seeing lesser-noted corners not because someone tells you where to stand, but because the next clue requires you to look around.
If your group is easily stressed by puzzles, give yourselves extra time and use hints early. If you’re traveling with friends who like a challenge, the timed and ranked element adds extra fun.
Quick booking and planning tips that actually help
On average, this experience is booked about 23 days in advance, so I’d plan ahead if you have a specific day in mind. Choose good walking footwear and bring a fully charged phone battery.
Also, because you’ll be relying on text or Telegram, make sure your phone plan won’t cut off data or messaging. The experience explicitly needs a mobile phone with some data or text availability.
Finally, assume you’ll spend time at each clue stop. The whole point is that you’re searching for answers in the city fabric, not just walking through.
Should you book City of London’s Secrets?
Yes, if you want a game-first way to explore the Square Mile—especially if your group enjoys riddles and doesn’t mind a bit of difficulty. The Roman amphitheatre atmosphere, the Victorian market stop, the ruins segment, and the two optional pub breaks make it more than a generic city walk.
I’d think twice if you need a fully guided, step-by-step tour with no navigation responsibility. This one expects you to follow clues and use support if you get turned around.
If your idea of a great London afternoon is mixing history with hands-on searching, this is a booking worth considering.
FAQ
How long is the City of London treasure hunt?
The duration is listed at about 2 hours 30 minutes, with an average time around 2 to 2.5 hours.
How far do we walk?
The distance is listed as 4.7 km, and you should be comfortable walking around 5 km.
Where does the trail start and end?
It starts at St. Paul’s Cheapside (London EC2V 6AA) and ends back at the meeting point.
Is this tour guided by a person?
No. It is private and self-led. The provider is not physically there to guide you during the trail.
What language is the experience in?
The trail is offered in English.
Do I need a mobile phone?
Yes. You’ll need a mobile phone and either some data or access to text messages to receive the clue trail.
Do I need Telegram or can I use SMS?
You can use either. Telegram is recommended, but standard text messages (SMS) are also supported.
Are the pub stops included?
There are two optional pub breaks included on the trail, but drinks and food are not included and are purchased at the places during the breaks.
What should I do if I get lost?
If you’re lost, you can message Lost for a detailed route to the next clue. You can also message hint if you think you’re nearby but can’t find the answer.























