REVIEW · LONDON
Interactive Treasure Hunt Experience – Central London’s Secrets
Book on Viator →Operated by CityDays · Bookable on Viator
London, solved one clue at a time. This self-guided treasure hunt turns central London into a walk-and-think puzzle, starting at Piccadilly Circus and ending back where you began. You can pick your start time and explore at your own rhythm, so it fits real travel days.
I like the mobile clue trail that keeps you moving from one short location to the next, without needing a group schedule. I also like that the route is practical for sightseeing: you’ll work your way east through classic areas, with a great tavern pause near Covent Garden and another pub finish in Soho.
The main thing to consider is tech and difficulty: some people reported app or setup issues, and a portion found the clues too tough. If you’re worried about that, plan a little buffer and don’t be afraid to use the built-in hints.
In This Review
- Key points before you go
- Turning central London into a clue-walk
- How the phone clues work (and how to avoid getting stuck)
- The route: Piccadilly Circus to Covent Garden, Seven Dials, and Soho
- Start in Piccadilly Circus
- Work your way east with 15 clue steps
- Midway pause near Covent Garden
- Continue through Seven Dials into the heart of Soho
- End back at the meeting point
- Walking time and difficulty: plan for the city, not the treadmill
- Pub stops and food: enjoy the vibe, manage expectations
- Competition mode versus chill mode (leaderboard timing)
- Who this is best for (and who might not love it)
- Price and value: what $20.57 gets you in London
- Practical tips for a smoother hunt
- Make app setup a priority
- Expect clue variety
- Wear shoes for London pavement
- Should you book this London treasure hunt?
- FAQ
- FAQ
- Where does the hunt start and end?
- How long does the experience take?
- How far do you walk?
- How many clues are there?
- Do I have to start at a specific time?
- What language is it offered in?
- Is the tour competitive?
- What happens if I get lost or stuck?
- Are pub breaks included?
- Is it a private experience?
- What’s the cancellation rule?
Key points before you go

- No start-time pressure. Pick a time that matches your day; the hunt can be played at any time.
- 15 clue steps over about 4.5 km. It’s designed as a moderate city walk, not a long hike.
- Hints and a Lost option. The system can guide you if you get stuck or off track.
- Timed scoring if you want it. Your progress can be ranked on a leaderboard versus other teams.
- Two pub moments on the route. One halfway near Covent Garden, then another top pub stop as you finish.
Turning central London into a clue-walk

This is not a lecture tour or a sit-and-watch show. It’s a self-guided treasure hunt that uses your phone to send the next clue, then asks you to work out the answer before moving on. You’ll start at Piccadilly Circus and head east through central districts, finishing back at the meeting point.
What makes it interesting is the way it forces you to slow down and look around. Instead of saying I went to X and Y, you’ll be matching street details, reading your clue carefully, and figuring out where the next step wants you to go. It’s a fun fit if you like word puzzles, escape-room style logic, or just want a different way to see the city.
Also, it’s set up for real-life tourism pacing. The hunt runs about 2.5 to 3.5 hours for most people and stays within about 4.5 km, which feels very doable on a travel day. And because you can start whenever you want (no strict time window), you don’t have to reorganize your entire schedule around the tour clock.
You can also read our reviews of more tours and experiences in London.
How the phone clues work (and how to avoid getting stuck)

Your experience is run through a mobile ticket and clues that show up on your phone as you move. Each clue leads you to a new location within walking distance. The basic loop looks like this:
- A clue appears on your mobile phone.
- You solve it and figure out the answer.
- You reply with the correct answer to unlock the next step.
If you get stuck, you aren’t left alone in the fog. The system includes hints, and there’s a Lost command if you’re unsure where to go next. There’s also the option to receive messages if you get lost. That matters because one of the biggest frustrations with treasure hunts is being unable to recover when you’re off by even one turn.
One more practical point: this is a team game in the way it’s set up. Many people will do better when everyone takes a turn reading clues and checking answers, instead of one person doing all the work. If you’re competing, strategy gets even more fun: split roles, move together, and keep an eye on the time.
The route: Piccadilly Circus to Covent Garden, Seven Dials, and Soho

The trail is designed to feel like a guided walk through the city, even though you’re doing it on your own.
Start in Piccadilly Circus
You begin at Piccadilly Circus. It’s a smart starting point because you get instant energy and lots of street landmarks around you. You won’t need to “warm up” with travel logistics or long transit between clue steps; the hunt starts right away with the first phone clue.
Work your way east with 15 clue steps
The route continues through central districts as you solve 15 clues. The distance is 4.5 km, so the walks between locations are meant to be manageable. The difficulty level is listed as 3 out of 5, which suggests you’ll solve things with effort, but it shouldn’t be an all-day brain burn.
As you go, you’ll build your own sense of the city. One clue nudges you to a specific spot; the next clue tests whether you actually noticed the details around you. If you like learning London through streets and signage rather than museum plaques, this format fits.
Midway pause near Covent Garden
Halfway through, you’ll reach an amazing tucked-away tavern near Covent Garden. It’s described as a former haunt of Dickens, which gives the stop extra flavor beyond just a place to catch your breath. You can use this break to reset, check your clue progress, and decide whether you’ll keep a steady pace or slow down.
A key detail: the tour description says the halfway stop is a tavern experience, but it also notes that optional breaks in pubs/cafes are not included. Translation: you’re welcome to take breaks, but drinks and snacks aren’t part of what you pay for.
Continue through Seven Dials into the heart of Soho
After Covent Garden, you’ll move onward through Seven Dials toward Soho. Seven Dials is a great clue corridor because it’s full of streets converging at angles that make you feel like you’re navigating a maze (a friendly kind). The hunt continues until the end, where you uncover another top-notch pub to kick back and relax.
End back at the meeting point
Your activity ends back at the starting meeting point. That’s a big benefit if you don’t want to plan a separate finish on your own. You can go right from the last clue step into whatever you feel like doing next—dinner plans, a tube ride, or just a final wander.
Walking time and difficulty: plan for the city, not the treadmill
Most people average 2.5 to 3.5 hours for the full hunt. That timing works out well because the clue steps are spread across walking segments instead of long stretches of “go here, then wait for instructions.” Still, you should expect pavement walking and turns—so comfortable shoes matter.
The difficulty rating is 3/5, and based on feedback patterns from the experience, difficulty can feel different depending on how strong you are with riddles and wordplay. Some people found it challenging but fun. Others found certain clues too obscure. That means the “correct” level for you depends on what you enjoy.
My advice for pacing:
- If you’re traveling with kids or a non-puzzle person, pick a team approach so no one gets stuck too long.
- If you want to finish quickly, keep your group together at each clue and solve answers before you start moving again.
- If you want a relaxed sightseeing day, take the tavern stop as a real break and don’t worry about topping the leaderboard.
Pub stops and food: enjoy the vibe, manage expectations

This hunt includes pub destinations as part of the story of the route. You’re guided toward:
- A tavern near Covent Garden at about the halfway point
- A pub in Soho as you finish
That’s a nice mix because it gives you two natural moments to slow down: one mid-route reset and one final treat. Just remember the hunt is about the puzzle, not about meals. Since optional breaks in pubs/cafes are not included, you’re responsible for what you order.
Also, don’t treat the pub stops as guaranteed time savers. They’re great for rest, but if you’re on a tight schedule, set a time limit for your group. The hunt ends back at the meeting point, and if you want to do other things after, you’ll want energy left.
Competition mode versus chill mode (leaderboard timing)

One of the fun twists here is that it can be competitive. Your progress is timed and ranked on a leaderboard if you choose that mode. If you like games, it adds pressure in a playful way. If you prefer easy travel, you can still do the hunt without treating it like a race.
There’s a useful takeaway in the way the system reacts to group flow: if more than one person is trying to submit answers or manage the phone at the same time, it can create confusion. My rule: pick one person as the “answer holder” who submits, while the rest focus on solving and verifying.
If you’re going with friends, the leaderboard can be a built-in excuse for trash talk. If you’re going with family, it can be a gentle motivator. Either way, you still control how long you take—this isn’t a strict group tour that forces you to move when you’re not ready.
Who this is best for (and who might not love it)
This experience is a strong match if you:
- Enjoy word puzzles or escape-room style thinking
- Want something interactive instead of a standard walking tour
- Like the idea of seeing London neighborhoods at your own pace
- Travel with teens or a group that enjoys challenges
It also works well for groups who want to avoid a rigid schedule. Since you can start at any time and play self-guided, it’s easy to fit into a day that already has museum plans or shopping time.
Who might find it less comfortable:
- People who dislike puzzles or don’t want to think while walking
- Groups who need guaranteed step-by-step guidance without any clue solving
- Anyone who absolutely needs a calm, low-tech experience with no phone interaction
There are also reports of app setup and linking problems for some people. You don’t need to panic, but if you know your phone can be picky, you should give yourself a buffer before you start.
Price and value: what $20.57 gets you in London
At $20.57 per person, the real value is that you’re paying for the game engine: the 15-step clue route, the mobile delivery of hints and recovery tools, and the timed option with leaderboard ranking. You’re not paying for a guide’s commentary or entry tickets to paid attractions.
So the best way to judge value is this: would you pay around the cost of a couple of attractions or a mid-priced experience for a puzzle walk that lasts around two and a half to three and a half hours? If you enjoy interactive activities, the price-to-time ratio can feel good.
It can also be good for budgeting because the walking segments are included and the main optional costs are personal—what you decide to drink or snack at the tavern and pub stops.
Practical tips for a smoother hunt
Even though this is self-guided, you can make it run better with a few smart habits.
Make app setup a priority
Some participants reported difficulties getting the app or link to work. You can reduce risk by starting with:
- Your phone charged and ready to stay online
- A calm start point where you can read the clue without rushing
- One person in charge of submissions, so answers don’t get sent out of sync
If anything feels wrong, contact the provider support quickly. The listed support email is [email protected], and a support representative signed messages as Tom asking customers to reach out for investigation and fixes.
Expect clue variety
The clue style can be straightforward for puzzle fans and very tricky for others. If you get stuck, use hints early rather than late. You’ll preserve the fun and avoid the “we’re wandering and wasting time” spiral.
Wear shoes for London pavement
The route covers 4.5 km with pavement walking. You’ll enjoy the experience more with comfortable shoes, especially if you take a longer sit-down at the midpoint tavern.
Should you book this London treasure hunt?
Book it if you want London in a new mode: not just sights, but problem-solving as you walk. The Piccadilly-to-Soho flow is built for central exploration, and the timed option gives extra spice if your group likes friendly competition.
Skip it (or think twice) if your ideal day is effortless sightseeing with minimal phone use, or if you know you dislike puzzles. The clue difficulty can be a deal-breaker for some people, and the phone setup matters.
If you’re on the fence, here’s the tiebreaker I’d use: if you’re the type who enjoys escape rooms, you’ll probably have a great time. If your group gets frustrated by riddles, bring a patient puzzle-solver—or go for a more traditional guided walk instead.
FAQ
FAQ
Where does the hunt start and end?
It starts at Piccadilly Circus, London, UK and ends back at the same meeting point.
How long does the experience take?
Plan on about 2 hours 30 minutes (approx.), with an average duration listed as 2.5 to 3.5 hours.
How far do you walk?
The route is about 4.5 km total.
How many clues are there?
The hunt includes 15 clues.
Do I have to start at a specific time?
No. It’s available to play at anytime with no start time restrictions.
What language is it offered in?
The experience is offered in English.
Is the tour competitive?
You can choose to race the clock. Your progress can be timed and ranked on a leaderboard, but you can also take as long as you like.
What happens if I get lost or stuck?
Hints are available, and there’s a Lost command. You can also receive messages if you’re lost.
Are pub breaks included?
Pub-related stops are part of the route, but optional breaks in pubs/cafes are not included.
Is it a private experience?
Yes. It’s listed as a private tour/activity, meaning only your group participates.
What’s the cancellation rule?
You can cancel for a full refund if you cancel up to 24 hours in advance of the experience’s start time.























